We are looking for someone who would like to rigg the main character and the creatures bellow Using blender With ^Humanoid^ skeletons for unity, the game will be 20 hours long and its in early development, we are willing to pay once the game gets released, for more info add me on skype: eleszar1
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
yeah you're right...but....the screenshoot is taken before my lat changes...if you check the video I tried to increase the poly to give more roundness to them...still they deserve some more love I agree but I was so eager to finish this to move on to another project...thanks all for the nice comments btw!
Hey, everyone! I was heavily inspired by an amazing pre-concept for Lost Ark by Jong Min Lee and I couldn't resist the urge to reimagine it! Rendered real-time in UE4. I made this character under Bruno Camara's workshop and I'm grateful for the art direction! Thank you for checking it out and I hope you enjoy it! Check it…
Looking for low poly paid work i charge per artwork ^_^ you can view my artworks at www.roninfang.deviantart.com a few samples i may have to email though since i have a few not yet uploaded in my deviant art
http://members.shaw.ca/craig-young81/index.html Bunch of renders I did for a local custom car shop for a proposal for nintendo. it's being built right now as we speak and am hoping I can get onto the team taking the trailer around. There are a few issues I am hoping to go back and fix. mainly the glass has a couple…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…