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work remotely Contract Company
Description Envoidant
Studio mission is to create cinematic immersive games that feel more
like a simulation than just cookie-cutter genre fair. We’re a
studio of passionate gamers who will stop at nothing to give a truly
lived-in experience with a reactive world.…
I got a bunch of stuff I asked for :) List Extreme Worlds: The complete guide to drawing and painting sci-fi art By Francis Tsai Drawing & Painting Fantasy Landscapes & Cityscapes By Rob Alexander Mechanika: Creating the art of Science Fiction with Doug Chiang Architecture: Form, Space, and Order The Encyclopedia of the…
Whew, very fast. Thanks for all feedback. @James Ordner Thanks for the link, you answered my question perfectly. @D4V1DC I understand. I try to find help for free each time. Digital Tutors or Gnomon cost too for me. I try to improve my skills on my own, and make my work better. @LRoy I began 3D after learning 2D art with…
I'm going to join in on the chorus of people who went to Sheridan, though I ended up going for illustration. When I was attending they also had an advanced illustration course for more experienced artists, though that may have changed since they switched to a four year program about six years ago. The fine art aspect of…
You could do that ..In UE4 using 1 texture of 4k is better than using 4 textures of 1k. And that is related to draw calls. The more UE4 has to draw from a library, the less the performance. That is what i figured from videos and i don't know if it is correct.Also if you have all pieces in 1 4k texture, that is fixed ,and…
That is pretty much what SketchUp is made to do. Draw it in 2D and then use push/pull tool to draw out the 2D shapes into 3D models. SketchUp is also very newbie-firendly, and since you say you are new to 3D I think it would be a great fit for you as a starting point. If you run into issues with needing larger distances,…
Thanks peeps, yeah Maya LT Quad draw is pretty good, but the one major annoyance I have with it is when verts go beneath the surface (same with 3DCoat) it's a real pain in the ass to have to jump out of quad draw and manually snap them back to the live surface. This and the fact that there's no offset from the surface…
The size really depends on you, as far as I know. I could be wrong, but I thought tt really depends on how large you usually draw. Wacom used to have a survey on their site that you could take that would tell you the size you should get. Not sure if they still have it. But if you`re the type that every page of your sketch…
I agree with Darkkyo. Before you ask for collabs you need to know how to transfer what is in your mind to the drawing. It's a long way to go, not gonna to lie. You need to ask to yourself: How this is going to look in 3D? It will look good if someone do exactly what is concepted? Put yourself in the modeller's place, how…
Looks good, but it will be better once you've added some details that will make it more believable of course. Like, the wings don't even have flaps and ailerons. Maybe we don't see those details most of the time because they don't draw them on each scene to save some time, but I'm sure that we see a lot more details on…