Please help! I am a noob at Gen X in Maya and I am trying to place guides on a head to make hair. How do I make the size of the guides smaller?? They are huge and I have guides on top of guides which makes it hard to manipulate the guides that are under other guides
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
I am tring to create a foliage mask that appears on my soil layer and i am unable to grow any grass on the soil layer. I am using the latest version of Unreal. I have attempted all recommended solutions, yet I still cannot get it to function. This is quite frustrating. Does anyone know why this is not appearing? I have…
Heyo, I started working on a small collection of stylized low-poly potions some time ago. The goal is to have them all fully hand painted and ready to use in Games and Animation ^_^ I'll keep posting progress updates here and I'd be happy to get your feedback and suggestions along the way! TOOLS: Blender (Ucupaint), Clip…
Yo yo, sick gun :) I think you need a break up of materials. It looks like a metal smart material was drag n dropped onto the whole thing and called done. If you search up submachine gun on artstation, I'd suggest getting references from there.
Does this happen at a vertex in the spline? If so, maybe check if it's actually two vertices. Flipping is common (like 180 degrees around the long axis) but this 90 degree angle looks odd. Maybe post the file if you can. Save it back to the oldest max version it lets you. Edit: Sorry, hadn't seen your latest reply. Groups…
when it comes to rock type assets, a lot of time can be "wasted" in zbrush. The thing about rocks, is they have a very even similar texture throughout the object, it's not important to make specific areas of the rock unique, as you can see on the bottom example rocks. I would suggest making a tileable texture that looks…
Well, without getting into all the technicalities of the various software, specialty addons for Substance Painter, and nonsense regurgitated by ChatGPT ... it looks alot like the UVs on this sight are currently in an unacceptable state. So addressing that first would be a good idea especially if the goal is to have a…