There're something near 3 materials. First base-mat wich is mainly used for all assets. Second material for blending parts like bricks, tiles etc. (it's just like a base-mat but little optimized and with vertex blending). An the last one material with alpha for glass, lightbulbs and anything like that. I used…
I think you are thinking too much into it. I generally have a simple plane with checker or similar material applied so I can compare my unique prop texel density to that. And remember that you most likely will not always keep 100% same texel density around your models, there will be small differences. And if the difference…
Off topic: why the new account and new thread instead of bumping/posting in the other with the new account? Back on topic: The model itself doesnt have any story elements and looking at it I really have no clue what is going on without any context. That being said, looks like some fun hard surface fun/practice with the…
You can create a custom pp material but SSAO requires blurring which is where things get more complicated. You would need to create a material for the SSAO pass first, then write the result to a scripted texture which you would access in another material for the blur pass. On another note you can't access the downsampled…
Heh... considering its in the UDK sub-forum I would guess... UDK? Also keep in mind that you can blend materials together in various ways using the material editor. 3DMotive.com has some great tutorials on using the material editor and blending materials.…
That might be also a solution, but for me i found out that i had two different materials on the Character/Mesh i had a bling and some other material and didn't fully paint in the material on Zbrush. So those parts with the other material weren't UV'ing correctly? Am still trying to figure it out its been over a month lol…
A bit more refinement on the clouds, I've done a small render becasue I've enabled Volumetric lighting which bumps up the render time. I've also been working on some materials in UE4, so far I've made a dual normal material, a pearlescent material and currently working on a iridescent material which you can kinda see in…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
I have Created some smart materials in Substance Designer and i wanted to create a small environment with them in UE4 The Scene is composed form a road material and a sand material both are tileable 2K maps The road material allows you to control the level of the damages from clean to broken and dirty The sand martial…
Hello, i have a problem with the latest version of the suite, no matter what obj i use or texture i input quixel end up with a grey material, if i try to apply different materials afterwards i can do it only for one materials, but even pressing the C key and clicking on the 3d view doesnt pop up the material selection.…