I have to create a creature on the current job. Cool task good design in the initial briefing. But it has to work on tiny phone screens. It needs easy to read shapes. It needs to be readable across different backgrounds. It needs a color that seperates it from the background. It needs to be readable from the top. It needs…
I just played Darkwatch 2005 in PS2. I'm surprised how great this game could have been in its time. I spiraled to searching what went with the IP itself and the studio. I feel bad about what happened to the studio and the creators. This was easily another iconic Playstation IP everyone could have enjoyed today if it…
I want to get into sculpting on the ipad, there are only a few sculpting apps available. All apps that ive used don't have a dedicated feature or tool that allows to build a base mesh/armature like zspheres. I'm just looking for something similar or an alternative to zspheres, to quickly block out characters and creatures.…
Head is way too small compared to the rest of the proportions, so I'd suggest addressing it pronto. Plus I agree with everyone view of a goblin is a small spindly creature, similar to that of a child. Also, Goblins are scavengers so maybe an assortment of different type of armour may add a bit of character to your guy. But…
Been trying to get the perfect square in the topo. This is what I have now. [SKETCHFAB]62bed08a61284c5698252bbc2f4e6110[/SKETCHFAB] Should I make the density of the arms and legs the same ? Been contemplating about whether should I do it due to the polycount. I'm targeting max 5k tri for this creature. p.s Sorry for the…
I think your protagonist could use a bit more development. It'd be worth getting some human anatomical reference to work on his upper half, but there are plenty of nice options out there for visual references of Naga too. Given its a creature from Hindu and Buddhist theology, getting some Asian influence in the…
This gryphon is stunning. The amount of work put in the modeling, animation and texturing must be gigantic. And They probably had to make different animation, model and texture for each version of this creature: as you certainly know it, each season it transforms into even more of an abomination, with the flesh getting…
Even in characters as extreme as those in the Darksiders universe the fundamentals are still there. Take a closer look at Death or any other monster/character with visible musculature and you'll see that the main structure correlates pretty close earth creatures. Additionally, their stuff is super tight. Just take a look…
so I'm at the rough stages of the attack, the floating objects are placeholder for now. So because her character can conjure objects and creatures in the form of her weapons, I want her ulti to change from the form of her spider into something else. Im thinking that the spider formation (when shes in her idle) looks like…
I'm surprised nobody mentioned the legs - they still look a bit stumpy to me for an orc, I'd imagine he'd be towering over other creatures but the legs make him look kinda short. Having said that I'm guessing it was a stylistic choice as you want to make him seem more top heavy to emphasize the burly look :) You did a…