https://www.youtube.com/watch?v=yuFcE4HgVI4 Created my first facial rig. Rig was comprised of joints and blend shapes. Please post any critique you may have
Hello guys!!! I was wondering if anybody has an idea of how to achieve this result in UE5? I have a tilable texture like this one in my scene, and to add some variation I want some of the stones/bricks to be covered in dirt, or at least the lower parts of some of them. My guess is this is not vertex paint, and I don't know…