Thanks for the replies! I see what you mean by the corners, culturedbum. The panels I saw in the Netherlands had no supporting planks, they just overlapped the next side a little. I decided it was a waste of time to add more detail there, but I think in the end it would've been best to simply model each plank out--I wasn't…
[ QUOTE ] My friend and I are starting work on a Single-player UT2k4 modification. We're not too clear on the story but it's a futuristic cyberpocalypse type deal with a story we hope to develop further once we get a full team. [/ QUOTE ] Your manners in this request are good. You're simply asking for help, and that's what…
The general look of this level is good, you do have a significant creep factor working up. But I would like to make one observation. There is way too much open space at the moment. Where are the enemies going to come from? When a zombie comes lumbering out of the forrest, and you have one hundred feet before he reaches…
Yea! It really struck me particularly in single player where there are so many characters and roles for females to take... and no females in multiplayer is ludicrous! Gamer grrls/women/ladies etc are becoming a bigger force to be reckoned with in general gaming which was previously entirely dominated by males so it just…
Hopefully we will catch most of the issues in the patch. I think we did go a little crazy with the graphics but we wanted something that could hold up graphically for a while to come. Try to keep the shader quality on high as medium drops out the bump maps all together (low kills the poly grass). Im going to be posting…
hahahahaha.. this thread is a riot.. and most of all of you saw different things.. i changed the page like 5 times though this whole fiasco.. so your all talking about different pages.. its just a place holder for more organized site.. its funny though how important some of you think this is.... for employment i always…
you're missing the point entirely. this has nothing to do with people who love fun games vs. "gfx losers". R6 is a venerable series and i really wish that it could stay the kind of niche title it started out as, with all the planning stuff that people are understandably upset is missing from Lockdown. but it's abundantly…
poop said exactly what I wanted to say. The depth of the shadows on the head doesn't look to be the same as the remainder of the body. Also, for variation that I spoke of you can try this: In Photoshop (assuming this is what you're using) create a new layer and pick a few colours to use: harsh red, harsh blue and a harsh…
Project name: Troubleshoot Brief description: Troubleshoot is a third-person shooter, multiplayer only total conversion Half-Life 2 mod set in a futuristic, sci-fi world. The core feature of Troubleshoot rests in a deep, robust system of character customization, allowing you to customize your character to any playstyle…
I suggest to use "gradient" from filters library with debug preview set on . Don't think brushes could ever give you a smooth gradient. 1. make a fill layer 2. make a mask of a shape you need 3. put a gradient filter in layers height channel and set it "on" in display gradient(debug) or just an image file with a gradient…