uncle: Thanks man. Good call on the head. I started with the head and its one of those situations where my process changed a little as I went so I need to go back and make it look like the rest. wretchedgoat: Thanks for the good feedback. Very good observation. The image helped. I am going to work on that now. darbeenbo:…
I would argue to keep the community Adam, you need to require one of the eight BE a student or hobbyist for each team. That yes, by god, they may not be up to the rest of the teams standards, but working with them will help them get better. Just limit what these people do to the smaller things in the project. Otherwise its…
I would like to see you mess around with some proportions on the head. Certain features still look too similar to your X23 design. I'd widen or shorten the width of the nose, maybe even give it some more asymmetry in the primary and secondary. You could mess a little bit with the shape of the eyelids, jawline, and a couple…
1st you don't have enough polys in the wings to get the kind of subtle jiggle/wave he has going. If you turbosmoothed the wing webbing with iterations set to 2, it might get you closer. 2nd, you need to rethink the goat legs. Dig up some ref. They don't ever form a C, its actually closer to a human leg standing on its tip…
Ugh, I couldn't get through that whole article. After about the 15th time he repeated the same points I had to stop. It's too preachy, accusatory and self-loathing. I don't refute that the problems he describes exist but as DKK mentioned it goes both ways. It can't be solved by one side just accepting the other all the…
Could you post a copy of the rock you are using for reference, and an example of what you are trying to achieve? 2nd - what are you assuming the grout between the rocks made of, other than "black"? Varying the contrast of colors between the grout and the rock would be a good idea. 3rd - The "spikes" at the top of the wall…
hey guys just wanted to say thanks for teh recent advise we have been giving each other. Today I tried my hand at a digital painting,just randomly I decided to try the hardbrush techneque,using hardbrushs only and alot of colours slap erm on and see what comes out,the result was instresting,but at least it stayed sharp and…
thought i'd go and disagre with people a bit Polys with more than 4 sides are not really sloppy as long as they are perfectly planar and they are not overly complicated (like part of an arch). Breaking up all the buildings into tiny bits as suggested in the tutorial is INSANE. It's a good technique to build a building…
Zwebbie: Awesome awesome. And i agree. I think you raise some good points and sadly yeah a lot of what your saying shatters my (possibly blinding) optimistic and hopeful attitude. And really what you have is questions for the designers which i wouldn't know where to begin to answer..... but i hope they have good ones.. And…
exactly, on very small geo where u cannot have it less dense, u are better of just using plain subd modeling. can we see some wireframes ? so that i can check how dense it is. because th middle area is looking nice, but the ends are looking too sharp