Ha nice one. A baton? hell no give him a m60! About the workflow, depends what you prefer things like the helmet and knee/elbowpads could be done in 3dsmax for the most part. For the clothes guess its faster to go with zbrush. Good luck with this.
My personal opinion : They are just tools. They both accomplish the same thing. Well, maybe for animation. Alot of Animators say that Max and Maya are just tools but I think it's a little bit differently for 3D Art - In that case I'd be pointing more towards 3DSmax.
autodesk officially allows legit upgrade from student version to commercial version at reduced cost ( I think 1000€ or 1000$ dont remember exactly)... It obviously works only once. (saw if for Maya and 3dsmax) so its not into the multithousand value anymore for starters.
I used Lightwave for about 3 years before having to switch over to 3dsmax. I loved Lightwave, and Modo looks strikingly similar in many ways. It's too bad Modo doesn't seem to have a demo though, else I'd give it a shot.
I seem to recall that it's a 1-to-1 correlation. Might be wrong though. Tell you what though, why don't you make a block in UED of a definite size, and then make a block of the unit dimensions in 3dsmax, export that into UED and see how it matches up.
Solved my own issue. Vray has a VrayExtraTexMap in the Bake to Texture options, which lets you plug in any 3DSMAX Map. I guess they did it this way because VRAY bypasses the default render system. Confirmed working with Vray Dirt, Vertex Color, Material ID
Here is the progress I have so far on the Auto Cannon from Elite Dangerous, any critique or tips would be much appreciated. I am using 3DsMax for modeling and am going to use Substance Painter for textures. Concept: So far: Close up:
Hi Guys! Just doin some 3DSMAX lessons. My problem is that the Normal Map Bake Layout is totaly diffrent then the Diffuse Layout. And here whats coming out when Baking the Normal Map: And then it looks like this: What im doin wrong? Please, can someone help me?
Arron Dabelow has been busy cooking up a killer debris making script for 3dsmax Just watch the video and grab the script, it's free. We are talking about it HERE Check out Arron's site: www.aarondabelow.com Other related MAXScripts you might be interested in: Fracture Voronoi Stone Placement RockGen
got this bad seams in my 3dsmax 2010 (also max 09)viewport if any model got a transparency material or see-through is active. In viewport options i switch to best transparency but nothing changed. driver up to date and changed to older for test - no differnt. any idea ?