Hello everyone! I've started working on a project in hopes of learning better modeling and rendering practices. This project's final product will be a short (probably within the 1-2 minute range) animation. I am currently planning on rendering the scene in 3D and the character in 2D. ------------ Inspiration for the 2D/3D…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
[FONT="]Absolutely Cuckoo are a creative South London based character design and animation studio. We specialise in 2D and 3D character and puppet design for childrens TV, commercials and short films. We created Waybuloo and currently have a number of new projects in or going into production.[/FONT]…
some object using tiling texture some other is just unique , for the unique object, the material is much more simple than the wall of the house or some other object. ideally bigger object always uses tiling texture, while smaller object uses unique texture . probably Audrey Wong @audreee can explain more how the Unique…
Metal is actually pretty easy to do with PBR. Since metals generally reflect almost 100% of light that hits them, you simply need to make your specular color the final color of reflections you'd like to see. For example, you'd want a light pinkish color for clean copper, or a bright desaturated yellow for most types of…
You need to show more if you want really accurate feedback, one piece like this is not really enough to spot all your flaws and weaknesses. However there are some obvious points to highlight! - The nose is flat and potato-like, and anatomically incorrect. The same goes for the ear, it looks sloppy. Learn the major planes…
davius your 3ds max's user base statistic based on the number of companies using it compared to Maya is wrong, because if we follow your logic that would mean that 1 % use Blender while it got more than a million download per year and some artists use 3ds max/Maya at work and Blender at home or for freelance and the huge…
Ok first off, scrap that website. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I personally would suggest using ArtStation from here forward. Regarding your work, it looks like your modeling skills are headed towards the right place. I will be 100% honest, none of your work is AAA…
Okay, so I'm pretty much necroing this thread. For the last few months I've been trying to get some info about the school, but there are a few things that concern me. The school's site doesn't feature any student work, and when I asked the staff about this via e-mail, they said that their student gallery was being worked…
This is not a popular opinion but I don't believe in cavity maps going into specular. By manipulating specular you are reducing the refractive index of light hitting the surface which completely breaks the notion of having a physical basis in the first place. Instead, use Unreal's awesome method of adding normal…