The tool can be an asset to fixing these, here is where you can buy a license. There are many great tutorials on using it through Michael Pavlovich https://www.reallusion.com/character-creator/ You may need to purchase a morph pack that targets specific musculature if you want to be really precise. Certainly working with…
Hello, I'm Simon. I'm a 2D artist from germany with a focus on illustration and concept art, and currently open for work. Most of my work is made in a semi-realistic style with a tendency towards fantasy. Proficient in digital drawing and painting, I mainly use photoshop and Krita. I'm equipped to work completely remote.…
Hi, the only thing that looks off to me, although it only shows in the flat example you show, is that the level of wear and damage you show on the tiles, I think more of the polished tile surface would be worn away. For example:
I'm not a user interface designer, but did once have an interest in going that route and did research into it, so I'll give my 2c. On the programming side: You'll probably want to start out by learning how to create animated HTML5 webpages, as it's become somewhat common to use web languages for games user interfaces these…
Here's some top image results from google to start with for comparison. http://www.heartlandasphalt.com/ESW/Images/asphalt.jpg https://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Ground_frost_damages.JPG/1920px-Ground_frost_damages.JPG (this is very common in my area, note the contrast!)…
Valandar, that "Excellent" of yours would be something very subjetive. I don't know traditional or 3d sculptors without pencil skills. The guys without tradional skills always do poor sculpts, and they have more difficulties in the procress of learning, and that's why they end learning some basics. We have different points…
well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…
Everytime I tell myself "maybe I shouldn't make this thread", I find some new example somewhere on the internet that tells me "no, there's something really bad about bloom". Bloom isn't new of course, it's been used as early as the PS2 days. But I can't shake this feeling that after reading Marmoset's article on PBR and…
You have been so great; I just want to ask another question: On a model some of the pieces are mirrored to the other side. I want to achieve high resolution by making use of much of the space in the UV layout. Do you include the mirrored geometry on the UV layout; for example, if I was modelling a car with 4 wheels, would…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…