Trying to learn normal mapping and the such following along with a tutorial.. But when I apply my Normal Map, no matter the resolution, it looks like it's 256x256 in the viewport and jagged.. I tried going through the wiki and people with similar issues but so far nothing has helped me. Information to help * I'm rendering…
hello, im looking for Modelers,Texturers,Riggers,And Animators as the title states. this project is for a 2.5D fighting game -5 Characters(possible DLC) -5 Stages(possible DLC) the game is called "DeadLine__" where the characters in-game use what they use in their jobs/occupation to duke it out. hence the comic style. i…
Hi, im new here, and quite new to rigging. My question for the forum users is if there's a way of doing a simple spline ik spine to use in a simple model for a iphone/ipad game. The method i use is very similar to one method teached in a Digital Tutors lessons for game rigs, but it uses 5 bones for the spine. Since my…
I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
I love the detail! I have a question, how do you model all those tiny detail. Is it just geo intersecting each other? And also for the console wireframe. The parts that has circle in them, did you use "hard edge"? Could you explain a bit on how you did that? Cause it looks like you just used "boolean" I was told having…
Just to chime in on the batching thing from experience on Unity 4 (i know we are talking about Unity 5 here but i have no idea if it's been fixed) batching just didn't work at all (we had pro on all projects) and we ended up using the combine children script to actually get round this issue. It might be fixed in Unity 5…
Mike, what kind of performance do you get with particle density of 3-5 on that exact trouser garment from your first post? can you interact comfortably while simulation is on ? if you get good performance, what is your system spec ? http://www.cgfeedback.com/cgfeedback/showpost.php?p=47034&postcount=24 that looks pretty…
Hey @Macebo For that area 1. I started with a stainless steel normal map. 2. I converted the normal map to height and played with the levels in photoshop so that the indents were white and the rest was black. 3. I loaded the normal map and black and white layers into Painter and used it as a fill layer 4. I did a…
Create a new projector and unproject the whole channel as a PSD, with lighting on instead of flat. You will see your geo a lot better than flat view. Then project back on a new layer. Mari can project any layer so you can keep on creating empty layer in mari, like 5, and project back 5 different layers saved in your PSD…
I was actually wondering how many new valid account is made every day, and how much work it would take for some thread mods to verify the first 5 posts by a new user. The first 5 posts by a user have to valid and proper (no "Oh that looks great" posts), which would require the spammer to actually have to create posts…