Resize a mesh to specific height and feet ratio? My current mesh is at 0'1" and needs to be 6'0", I have set my scene up but I need to know how to resize the entire mesh without effecting the uv's, I just need to match up the meshes to the default base starting meshes size/height/feet/width. I wish their was something to…
Hi guys, we're currently learning about the whole gamma correct pipeline for UE4 and how you should author your textures at 186 grey in Photoshop to give the lighting engine better more physical values to work with so it can absorb and bounce light correctly. I'm referencing these two pages in case anyone is wondering.…
This is coming along nicely. Sort of makes me think of The OG Star Wars movies, specifically the interior of the Millenium Falcon. Yell at me if im wrong Robeomega, but i think poly's could be added primarily to the roof portion, its really visible there a bit to low poly in the first shot. My main critiques now =) I think…
...Updates what are those? I finally got back to it today horray! Hey thanks I appreciate the feedback :) I cautiously pushed the brow mazz423, but not much, Ive been back and forth alot with it, trying to avoid neanderthal stuff, I'm kinda frowning but it's not as heavy as their naturally fat aged brows. Altho I think…
You have to laugh at people crying racist, its a bit stupid to be honest. The thread title is "black male'ing", a play on words of "blackmailing" and the character hes made is a BLACK MALE. The shear fact this even had to be explained at all to some members is crazy. Is the world so used to crying racist out every chance…
I talked to an art director whom I have much respect for (Ed at Threewave), and he gave me a bunch more pointers and feedback on the scene. First off I changed the fog from dark red or pale yellow, this really makes the scene a lot more alive I think. It's not drowning in and in blackness. Next I'm gonna add more detail…
Look at it this way, you're a game developer (or FX company) and you've got $120k/yr to hire new artists. You can hire two experienced artists for $60k/yr each, or one at $60k/yr and two college grads at $30k/yr, and you get the guy (or girl) with experience to watch over the other two. From a purely numbers point of veiw…
I love this competition. There are a lot of civil war threads that we never get to see the end of. You guys have consistently been pumping out awesome updates of your progress. You're both doing great so far. Keep it up! :D