Finished my Ember swords, the Daisho of the Fire Dragon. This includes a style for each weapon too! Which you can see on the collection page since I don't want to flood the post :) EDIT: I think I'll post the dark versions since they seem to be more popular. Not sure if both styles will be judged for the competition.…
Thanks for the critique guys :) On the subject of sparks, I understand there are too many, but what would make them look more "sparky"? Longer/faster moving are the things that I can think of. On the subject of the fire, probably because I used the same texture for the smoke and the fire is why it appears it is just the…
Hi everyone! PolyPixel is ramping up for a few upcoming client projects. We're looking for the following: Prop Artist World Artist Character Artist Vehicle Artist Looking for 3D artists familiar with making game art for a wide variety of genres. We have a short term contract that will lead to more consistent work once we…
The team at RDBK Studios are looking to add an assistant programmer to their ranks. We have been developing Project Renown for around 2 years and as the development is picking up, we are in need of an assistant programmer to work alongside the lead. Project Renown is a fast paced medieval survival focused around skill…
The team at RDBK Studios are looking to add an assistant programmer to their ranks. We have been developing Project Renown for around 2 years and as the development is picking up, we are in need of an assistant programmer to work alongside the lead. Project Renown is a fast paced medieval survival focused around skill…
Now the download works fine but I get this when trying to open the file. but don't stress it :P, the current one does fine for now :) (making it work like f in ortho views sounds cool though ;) ).
Thanks Mark, I'll look into those. As for my issue I was having, in the script itself, it was calling for a .bmp file, but the file provided was a .tga I converted it, and it seems to work fine now :D
It's working fine here : It's probably just a matter of cleaning up your Dota2 install ... For what it's worth, here's the compiled file : https://drive.google.com/file/d/0B3tXoYtBEtrTbmpodGc2Um5pNkE/view?usp=sharing
works fine in Maya 2009- the lightPos is in the GnericBDRF Prameters tab, once you've laoded the shader into the CFGX file- you have to create a CGFX shader and load Brice's file into it to get that tab.
Thank you for the suggestion. I've updated the ZIP file with an updated Readme file. It now explains how to install the Copper mod and the map in more detail and how to launch everything with a custom shortcut.