Actually you're the one throwing around fact-less arguments appealing to bootstraps and feel good "work hard and you'll do fine, always!" statements. I could take 5 hours and hunt down the links for all the studies I've been quoting, but you've posted such horrible, poorly-informed opinions, I just don't trust any of that…
There's a big thread with stories - they usually contain a little more background though. link I kind of did the same thing, I applied at Mythic and didn't hear anything so I googled their address & got the office number. I called and was forwarded to the hiring manager who said he hadn't gotten to my application yet but…
Yeah sure. I'll post what I have time to tonight. :) The high poly is just the basic form though as I do all of the little details on the norm in Photoshop or Substance Painter afterwards. This was the original concept I drew, as you can see the turret changed quite a bit once I began modelling. This was the high poly when…
Kdm3d: I am using the different texture coordinates to put extra details on the tree. I have the tileable bark texture thats used on the trunk and branches. I have another texture page containing a few tree knot details that I want to use to break up the plane bark texture on the trunk, but since i want those in specific…
Referring to raid, raid on the desktop is a pain in the ass, when you need to do system recovery or reinstall the system it can be tricky to get the drives to show up in systems like boot discs. I highly recommend external raid enclosures though, you buy a 2 disk enclosure and everything is contained within that enclosure.…
Well as I said, VDMs uses the point (or vertex) data from a mesh, both the height and more importantly the direction of the point vectors to create its data. UVs don't really have anything to with this. Sure, it's true that UVs can (and are) used for storing and displaying that data in a map file, it's really the…
The scene itself seems ok. the main thing that stands out to me that you could work on in future pieces is your Diffuse & Normal maps. Primarily for the rocks Diffuse: Most of your small details should be contained in the diffuse any additional details (up close) you could use a detail normal map. I would go a little…
@Lazerus Reborn I don't believe it's caused by anything on my machine. * My AppData folders don't seem to contain anything unusual * I don't have any shady Chrome extensions * I run CCleaner almost daily, it should get rid of most of the cached data Chrome has stored on my machine * I run Malwarebytes quite often as well,…
I think the community is at fault for the unrealistic expectations but the developers/Sony are part of the problem too. Every time I heard or saw any commercial or trailer of the game, I always thought "I still don't know what this game is about or how it works". The hype has been building up for a year but there was no…
Hey!! :) Lots of responses containing lots of great feedback! Thanks! For sure, go for it dude, some parts were reworked (mostly I inserted edgeloops in some areas) but the foundation is there. If it's a good one or not, I'm not sure. Seems to work well for me though! Thank you. I will look into it :) I will certainly look…