Hey everyone, I'm back on track! B) First of all sorry for the late response, I've been quite busy lately... Well, it probably won't have mesh input or any kind of physics, but these are definitely some great suggestions that I've got to keep in mind for future possible upgrades! Let me tell a little story about how I came…
Unfortunately I don't really know of a guide or tutorial to link to. I'll probably do one in the future, but in the mean time I'll try and break it down as best as I can. The first thing you should do is sculpt and texture your rock like you always do but just a base. It doesn't need to be perfect with amazing detail or…
The tool I use all the time to project shapes onto objects is ShapeMerge. It works beautifully. But just like Boolean, you have to do some cleanup work afterward. You can find this tool in the Compound Objects tab in Geometry menu. It's right next to the Boolean tools. Create an object, say, the cylinder. Create any shape…
3. Axolotl based White mage/healer, since they can regenerate cut off limbs etc. I thought they were suitable. It´s not as advanced as the other two yet, still thinking about clothing and abilities...
It always defaulted to XYZ. And the option to change it to y axis orbiting is in the shelf to the right of the document window, same place as the last version.
Ambershee: Sounds good, I'll let you know when the videos are up. Oh also, analog sticks don't rotate on their own axis; so, it's a bit more functional than that.
Awesome start. Watch for tiling in your textures though. If I look closely, I can see the areas of the 2x2 tiling texture where it looks like you've clone stamped the texture. It's a lot more apparent on the horizontal axis. The blockout looks really solid though, and I;m excited to see you progress with this
Have you looked into the layout UV Tools options? Under Shell Spacing, you can set percentage space, which is the distance between shells. There is only limited control of the orientation. When you set prescale to world, it scales all the shells to the same size in relation to their faces size in the scene (same texel…
Thanks Axi5, I tried resetting the normals but it didn't work. As soon as I read your posted I remember I had to use that fix a long time ago to fix almost the same problem. Unfortunately it didn't work this time.