Hey guys! Working on a project in 3DS Max (hoping to move to Zbrush later) and I've run into a bit of a snag. I'm super new to MD in general, but it seems I've run into a weird issue or I simply don't know what I'm doing. I'm trying to put a cloak with a big floppy hood on the boy seen here: After being modeled and rigged…
Beef up that mech arm! The concept has wires and tubes sagging all over the place with a gnarly lookin claw on the end. Your version looks a little smaller.. like a jumbo crane game :x Thats the biggest thing ive noticed besides the unfinished pieces.. overall i think you are doin a damn good job hitting it close to the…
I don't know if youve done a spec map for the metal objects in the scene, but they really aren't reading as metal right now. The textures are kinda noisy and looking a bit like stone. I also think if you added a bit more geometry to the box and made it sag a little like it had been rained on it would look much better. You…
looking really nice so far man, loving the material in the jacket. i agree with everyone's points about the hair. but the main thing that keep grabbing my attention is the bag. reason being a bag of that sorts, especially assuming shes got loads of its of survival gear in it, it'd have more weight to it. by that i mean it…
Thanks! Yes, getting all of that information in under an hour was biting off more than I could chew, but I decided to at least have a "taste" of everything in there rather than get caught up in process on one thing and spend all my time on that. But of course that leaves some very vague explanations, like you said!…
Took these screens late last night, noticed the face is a little off now so gonna tweak it but other than that its mostly there, little bit of tightening up and high poly should be done. Moved the legs about, the main prob in the last update being the crotch area of the trousers hanging a little too low, they were close to…
Hey guys! So this week has been a bit hectic and I havent gotten to work on Ahab much. Here's my progress nonetheless. Worked on his facepaint, new hat, obligatory neckerchief, and a less derp expression Here he is with his blobby coat. He has no foot because I am working on it. Here he is without the coat. Going to get…
Hi man! If you interested what's troubling me in this char, so it is all about anatomy. The shape of this character could be more promising and stilysed. You gave him fine details but he still can't scratch his ass... hands too weak, that's what I mean. Same for legs. The tail. It should flow from the spline smoothely. Now…
You've called it a 'cartoon village' but it completely lacks any sort of artistic direction. It just looks like blockout textures still. Look at some games such as World of Warcraft for a more stylised look. I'm not saying copy that style, but look at how they define materials and surfaces. Putting a cel shader on the…
Very interesting sculpt so far! reminds me a bit of the Dishonored art direction. Some crits: the hands and lower arms make no sense from an anatomical perspective even if you keep stylistic proportions in mind. The model would gain allot of believability if you would tone those down considerably. the belly is too…