At GDC in SF this year I met with a client who informed me he just met prior with a chinese outsourcing studio that had some of our artwork in their portfolio. I've never had it happen before so I wasn't sure how I'd react but I found myself laughing my arse off. I mean really, how is that a viable business model?
LocalTools mel script This isn't exactly what you're looking for, but it's neat, and might be a good starting point for writing a script that batches this to a set of objects. Coming from modo, I'd love to see a mel script that completely replicates the 'action centers' functionality. In fact, I might be willing to drop…
in the pic you showed , his arms and legs are much longer ... with his leg straightened it would almost be double the length of the torso . look at some anatomy reference to make some nice bulging muscles on his back,to match the sodtof defenition you have on the front , overall , i think its a massive improvement , just…
wow i really love what you did to her front legs. it looks just like shes walking on her toes. her head might be too large. I would shift her torso a bit backwards, so the transition between the human torso and the human like fore legs have a more natural transition, but idk if thats was your intend.
i dont know if you are still looking for crits on the model, but one small thing i noticed was the mag specifically the holes in the side. They look like they go straight through, making your mag look like a solid block, instead of a thing shell. im not sure how accurate you are trying to get, just thought i would give you…
realy like the technical stuff here . especially the copter on the human model: i think the lower legs lack a bit of a straigter and more "creativ" design.. the upper legs are ok but could be a bit more thicker .. atm the upper body seems a bit too heavy for the feets btw.. ruckzack (?) should mean rucksack (i guess) an…