If you want to exclude vertices from a bone completely, there's also the "exclude/include selected vertices" functionality for that in the skin modifier rollout
I was just interested about t - vertices, how they affect final model. I didn't intend to add that loop there. The original question was whether to prefer less t - vertices and much more faces or t - vertices are fine and can be used whatsoever.
Does anybody know how to rotate an object around the mouse cursor in 3ds max? i don't wish to rotate an entire object for positioning purposes, rather i am looking for a way to rotate an objects vertices around a single point or mouse cursor for modelling purposes. I will try my best to explain. 1) Here we have a basic box…
Dynamic batching: For small enough meshes, this transforms their vertices on the CPU, groups similar vertices together, and renders them in one draw call.
I'm starting to unwrap a model in 3ds Max but I am having an issue where it is not letting me select many of the vertices. I am able to select some but it seems completely random. And it appears to mostly want to select vertices on the opposite side of the model. I have looked around online for answers, but no luck. Any…