I think unity free does have a shader that does that. With the free version, you can not build your own materials a la max or UDK (unless you download an extra script) but it does allow you to pick from a handful of standard materials. You just add some textures to them. Aha: http://unity3d.com/unity/features/shaders Quite…
No, all movement anims should start with the same foot forward. Unity has a system where you can tag left foot / right foot contacts, but I'm not sure about Unreal. But I don't use Unity's system anyway, I just create the animations in sync out of habit. Going from movement to movement you should just let the game engine…
this depends for what this is but there are vertex blend shaders for unity and unreal and you can vertexpaint in unity and unreal, theres a lot of tutorials for this on youtube but i would increase the polycount for the pillar for vertexpaint, or you could blend the two materials with vertexpaint & a black &white mask,…
Had a fun week, my .PSD got corrupted due to some HDD issues. One new Hard drive later: Also, I threw the engine into Unity to see how it would look. (Environment is not mine...its from Unity's vehicle physics tutorial project) Going to call the jet done unless you guys got some suggestions...gonna start the bike tomorrow,…
It has been done in Unity 3d, thou the guy i was working with who coded all together also did an editor (again with unity) for me to work with. the video down here shows three (most important) of a dozen different funcions you can adjust from the editor, from wheather conditions to sound emitters to walkable/nonwalkable…
We are seeking an experienced Graphics Engine Programmer/Engineer to join our multi-disciplinary team to work predominantly on tools, pipelines and graphics systems to support the team producing digital art. The Studio: Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…