just look for maya tutorials, none of the modeling tools are different. they may be moved around a bit but they are named the same. ultimately the software you use should be what you are comfortable with using. I personally have never seen the appeal of blender other than the fact that is free. but I just typed "maya Lt…
Start small, don't bite off anything near what James did in the TF2 Dance, believe it or not he started off small on that project just one character doing some moves for fun and it grew from there. The first thing he did was no longer than a WoW dance emote which turned into a mini-routine, then he did other characters and…
mishin: Thanks! glad you like em. My process starts with just trying to figure out what I feel like painting. If I'm not careful I can spend more time looking at references than painting:poly142: After that I double the canvas size of the original image, keeping the image on the left hand side, and start laying down masses…
I'd say you have a pretty good start. I have a degree in animation and am working full time as an animator right now. I'm also finishing my bachelors of computer science with a focus on game programming this school year as well. Knowing both worlds is a good thing, even if you just plan on focusing on one later on. But for…
Thanks guys :) finally in the perfect mood to start on this stuff again. I've been thinking about the way I'm going to create levels, and I've decided I spend too much time creating one-use environments. they are ok for a couple of scenes, but I need to start thinking about mass producing levels. So I've decided to start…
https://youtu.be/FHVj4AKVa3o www.mariExtensionPack.org Version 6 of the industry standard
plugin for Foundry's Texturing Tool MARI is now available. Full Release Overview: https://bit.ly/43xoDIc This new version restores support for
Mari 6, and future-proofs it by adding support for the currently not
yet available Mari 7…
Finally got some momentum and decided to texture this model. Initial model is done in rhino a few years ago, now i took it in houdini for some nice rounded edges, then optimized and UV'd in max. Baking was done in SD as was the entire texturing. The material is a layered one inside designer, starting from the base metal,…
I am working on a project in which objects have various Td, and some of them even have various Td themselves in certain areas. I need a smart way to automatically mask those variable Tds into 8-bit grayscale, which I will use in Substance Painter for normal/height correction. Are there any apps or ways to do this? [I work…
One warning for freelancers out there working on Freelancer. As soon as you accept the job, freelancer fees percentage money is being deducted from your account automatically. So unlike on other sites where you pay after job is done, there they take the money from you as soon as you click accept. I had this misfortune…
Hey PolyCount! First weapon sculp there with reference, just wanted to get some feedback and criticism during the process because I want this to look as good as it can, i'm planning on using it as my first portfolio piece (i'm currently in College in the UK and just stared second year). Also feel like I should mention this…