Well, that's just your opinion. It really doesn't add anything to the topic. You don't like it, fine. You don't have to participate. I'm not going to twist your arm. I disagree. That's a very old frame of mind that doesn't hold up to reason. Teaching time management through deadlines is like throwing a novice swimmer in…
It depends if you're doing only game or also VFX work. I'm guessing that VFX people would also buy shading scripts or bridges between some production programs. Here's some of the stuff that I have used and I'm still using in Maya. I can't recommend Fansub enough, his scripts are really (really!) useful. Quick Pipe as a…
That's an interesting perspective, though it seems very different from my own experience. I got my start on Polycount back in 97 or so, and I constantly remember being frustrated at my skills. I looked at the pros, knew that their stuff wasn't perfect, but struggled with my own skills to get up to their level. The two…
I'm not sure why Ptex hasn't been integrated into ZBrush yet, but I do know that Pixologic views PTex as basically as fairly similar to their UVW idea, so until the industry really standardizes on that format for a bulk of texturing work and not some new standard maybe they will hold back. AutoDesk also has a way of…
I haven't come back with any excuse though. I'll be doing it as soon as my train gets back, how is that an excuse? I l don't mind valid feedback, you know this. But people's initial reaction is to flame me? Really? So the feeling that I'm putting over is THAT bad? And of course it has no baring at all that I'm on…