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Re: Emo/Punk Chick
Reply by
Saman
·
Jun 2011
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3D Art Showcase & Critiques
Very cool, man. You should add another diffuse layer for color variation and such.
2 results
Re: Grass blending with Landscape slope map
Reply by
Tetranome
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Jul 2017
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Unreal Engine
Oh! Where is that GI toggle? And that setup is to go into my grass mesh diffuse? THX!
Re: Game environments
Reply by
vladino
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May 2009
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3D Art Showcase & Critiques
Thanks! Everything is just painted in the texture. There will be no lights and shaders in the game, just diffuse maps.
Re: Crush! Kill! Destroy!
Reply by
BradMyers82
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Aug 2009
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3D Art Showcase & Critiques
Wow, you finally back at it! Now keep going, the updates with the diffuse look great!
5 results
Re: Transparency in Max
Reply by
kio
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May 2008
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Technical Talk
and turn off image alpha for the diffuse map - makes some weird things sometimes..
Remington Riotgun
Topic by
The_hobbyist
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Jan 2012
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3D Art Showcase & Critiques
Hello This is my latest work, comments and critics most welcome. Tris: 1200 Maps: Normal, Diffuse, Spec 2048 Software: Maya
2 results
New Game Character
Topic by
loneraver
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Nov 2011
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3D Art Showcase & Critiques
I'm just finishing up this character. Rendered in Max with a Diffuse, Spec and Normal map. Any feeedback would be appreciated, thanks!
Bike
Topic by
caffeineadic
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Jan 2013
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3D Art Showcase & Critiques
A bike I'm working on. Close to complete. Current Progress: Render in Marmoset. 1024x2048 (diffuse, spec, normal, gloss, reflection (not appplied)) Lowpoly: ~18000 tri's Highpoly:
Re: Sketchbook: Moonshank
Reply by
Moonshank
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Mar 2011
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Digital Sketchbooks
Is that better the diffuse is still the same colours as it used to be the only diffrence is the render settings.
2 results
Re: Mech Piece - First Poly Count Post
Reply by
Tragan
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Mar 2013
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3D Art Showcase & Critiques
Ive only just done a base diffuse, haven't worked with the spec yet.
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