not always. i found out that if i am continuing from another curve then it only draws curve on the painting side and the symmetry gets broken. notice that the small orange circle that indicates connecting is only on one side too.
clearly if AE continued with this scene, the general polycount population would begin to pass out over the world due to lack of blood in the brain as it would be taken up by their massive boners.....he deleted that shit for the sake of public safety.
You'll have to be completely at the side. If you're approaching from an angle like that (drawing the mouse over a large part of the surface), you'll also have to change the Picker settings to Once Z so that it doesn't continually sample the depth
So far I've finished my Zyra illustration, you can find it here: http://polycount.com/discussion/195562/riot-2017-art-contest-zyra-wip#latest Now continuing Evelynn, hope to finish it in time!
Here it is with a single magazine, I'm going to continue from here, I think. That's 300 rounds shown. BTW, the magazine uses a horizontally mounted feeding system; that's why the bullets are in there sideways, they are rotated 90 degrees to enter the barrel.
I have yet to find a way to get the total triangles. Also, trying to find out how to make a level with no terrain and water seems impossible, haha. I will continue searching. If anyone knows the answers please help.
If its just for gaming i dont think its worth, i mean, its not like your life depends on it. Just continue to get money, and buy yourself a dx10 gpu and a quad core, when they get out.
Hi, when we speak about production ready models, what is better to use for 3d modeling of hard surface/props/weapons, maya, or max ? In other words, is it fine if i continue using 3ds max bcz i already use it for several years.
hey guys, i'm currently working on this guy,a yabusame (japanese horseback archer) problem is, i'm kindda stumped on how to continue with his kinomo, and pants as i never worked on a character with loose clothing before. any advice? attached is some reference and my progress so far.
Here's my first attempt to blockout with all the proportions of the Dive Bar. I'm still not happy with it, so I'll continue. I'm doing it first in Blender to get all the proportions well and then import it to UE and learn it as @alytlebird advised ;) Any criticism is welcome!