Eh, I signed up for a intro modeling with Maya class at a community college this Fall but might have to drop out because of my background actor gig throughout the rest of the year. And I am not sure if I am missing a lot because AFAIK they teach some basic character modeling, and not much of the hard surface modeling even…
We are Data7, a small group of artists and game developers from around the world making the games we love to play, We are currently looking for 3D Artists to join our growing team! we are looking for 3D Character Artists to join our small team of individuals! Taking place in a distant galaxy, you play as Ashley, a young…
::LONG LONG LONG::: Now before I even get to attempting to render and paint my current project, I need to get these figured out ASAP. 1. UVW layout and diffuse size. Ut2k4 had the head textures separated from the body at 1024X1024 each. Should I just double the size of this for 2k7 (goal engine of project)? I ask because…
Hi everyone, I've been following polycount for a while, but this is my first actual post here regarding my first game character creation. I am at a late stage of the project but would appreciate any feedback as it can come in handy for my second model. This is the current state of the character (after baking and…
I recently started working on a couple character designs. This is mainly a learning exercise that I thought I should post to get some suggestions. Right now I have only posted one of my two character concepts/models. Here I have the base mesh completed for the upper body. I plan to take this into zbrush but I am not sure…
We are looking for a character modeler to work in the 2000-3000 poly range, and with a 1024x1024 texture map. Please provide examples of your word, and be ready to discuss your past games industry experience, or knowledge of 3D characters and how they need to be developed for today's games. This is a pc/mac platform game.…
Hey everyone it's me again :smile: I'm trying to learn how to rig a simple character, I've watched https://www.youtube.com/watch?v=cp1YRaTZBfw but my bones are bending the wrong way. I've also read this sort of advanced solution for…
Hey everyone! I'm a new and eager character artist that's extremely hungry to work on games. I'm highly proficient in the entire character-making process, from concept to (basic)rigging and posing. You can find my portfolio here: www.glenn3d.com As for experience, I have a BS in Game Art from Full Sail, and I and a team of…
So for a while now, I've been drawing character shadows and while they're sort of legible, I want to stop guessing them and actually know the right way to go about drawing them. I've learned one technique to drawing shadows is through a vanishing point. See this: While it's good for drawing simple stuff like a box, how do…