Just finished, 110 hours, Vaan, Fran, and Ashe at level 99 and all license boards maxed out. Game was awesome as usual but there was a particular amount of grinding in this one compared to previous games.
I think I remember seeing a trailer for this months back... I've never seen less colour in a game in my life. Not even Gears of War has a patch on the amount of grey in this game.
Btw, big iphone puplishers take around 30 percent. Also, marketing can eat huge amount of money. I think Union sounds really great for all the indie developers!
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@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
Shader Studio is a new (WIP) Unity editor extension that I am developing. It's purpose is to enable users to create custom shaders without the need to write any code through the visualization of a node-based graph. I have been developing it for a couple of weeks now and wanted to share what I have so far with others to…
Good start, but I'd also suggest to do 16 of your stones, you can simply archive this with tiling your texture 4 times. This way you can do a good amount of variation.
Am I the only one who objects to the crazy amount of motion blur? So many issues with this, I doubt I'll buy it, unless the single player kicks ass and it's confirmed by many reviews.
I'd say that's a decent amount of tris as long as each tri has a clear purpose the actual number doesn't matter too too much, unless you're trying to restrict yourself to a particular budget.
Needs more Will Smith. It's nice to be able to visualize the entire model but Make sure you only lay out the UVs for one tier and then replace the others. This will reduce the amount of work you need to do.