Not bad, here are some suggestions. 1st environment. I think it would be way more interesting if you made the different buildings stand out from each other with different construction materials. Different bricks, and painted concrete. Right now most of them are looking too similar, to me at least it's a bit boring. 2nd…
Right now the scale of your tiles on the floor is off, it is making the scene feel weird. Look at the concept, there are about 4 tiles for every 1 of yours, and the scale looks more believable in the concept. they are also slightly different colors, which helps break up the floor. You could also cut some geo in and raise…
I think this is as designed? The center of your cursor needs to be over the edge for shift-select-ring to work. If you click next to the line, it won't work. You should see all of the rings light up (yellow) if you hold shift and move your mouse back and forth over the line before clicking. You get the "precision mouse…
Thanks for the feedback guys, much appreciated. Slipstream - You're right, everything was too uniform. I've added an additional ceiling panel, and will work on those textures to make them a bit more appealing. ZacD - Definitely need a bit of a story here. I have 2 directions in mind, time to pick one and go with it.…
Excellent work. Tip for more help: The soft gathered shading doesn't really show the surface detail you worked to model. Use a material with a wide value range. Something around 50% should be your base color. This will let the shadows and light illustrate your forms. Additionally, the bounce lighting from the studio floor…
Yes I have SimpleGrassWind Node Okay now I Disable "Light Map Resolution" and the result are look OK. Right now UE4 are using light map from my Grass Mesh instead right? So this should not cause a problems about "Light map Memory" later right?
I have 16GB ram on my laptop and it's the minimum IMO. If I were buying a new pc right now I'd get more! This might help maybe? http://www.logicalincrements.com/
Hey, Thanks for working so hard on XoliulShader. I've been using it as an important part of my toolbox for testing normal maps and showing off models ever since my teacher revealed it to me in my course. I have a question though, I'm still using 1.5 because no matter how much I tinker, I can't get version 2 to look as good…
I might be leaning into a more controversial topic here but here it goes. I know I'm average at game art. I know that I should be charging less than what's been linked in the wiki. I don't understand how people say "don't undercharge because it brings the rest of the industry down". Undercharging is a very common thing in…
Your welcome, just adding in more, since i took advantage of the Cold climate and decided it was a perfect time to play with temps and settings to sort out my own issues below is an explanation with possible solutions to issues. I saw a gpu repairer/upgrader on youtube brought up gpu issues and says a lot of users seem to…