Hello! I'm a very very beginner in 3D Art and was wondering if you guys could point out which tools (3d modelling/sculpting tools, extra tools, etc.) that would be good to learn and use and which texts, documents and base concepts would be good to read and learn. Thanks in advance! -S
Hello My name is Ken Doyle and I am a Freelance 3d Character Artist available for work. I am skilled with Zbrush, 3ds Max, Maya, Marmoset toolbag, Photoshop, and Quixel suite. My Contact Info can be found at the following: Portfolio Artstation And here are examples of my work.
Hey Everyone! I'm here to post my facebook page containing my 3D art portfolio. Here's the link: https://www.facebook.com/pages/Daniel-Riverss-Art/1409074156062726 I work with 3D modeling, animation, texturing, sculpting, technical art (Unity). Give it a like if you enjoyed =D.
Hey Everyone! I'm here to post my facebook page containing my 3D art portfolio. Here's the link: https://www.facebook.com/pages/Daniel-Riverss-Art/1409074156062726 I work with 3D modeling, animation, texturing, sculpting, technical art (Unity). Give it a like if you enjoyed =D.
Hi, I do full time job and most of time... dont have time to handle overloaded freelance jobs. Looking for 3D modeler who can work with me as a team. This can be bathtub or a bottle or face 3d model.... depends or client requirement. Please note.... I m looking for freelancer for long term (no animation, no rigging, no…
Hi Guys, i am delving in dev for my first 2d game.Infinite runner side scroller type) I am a 3D artist and want to make the environments in 3D, but have no clue on how the workflow works to end up with tileable backplates.Can anyone give me an idea for this? Cheers
Hi, I need to make a Flowmap for a complex 3D model.It will be used to define the direction/distortion of the texture applied to the model, not to animate it.I need to paint directly onto the 3d model; because it's UVs are complex, I cannot paint it onto the 2D Map. Any ideas?Thanks
Hi, we´re looking for a talented 3d artist to work on a long-term project. You´ll work together with a group of other artists and medical experts to create a very detailed and anatomically correct 3d model of the human skeleton. Drop me a PM for more details. Sebastian
Nothing too hard. I'm just in the mood to animate something 3D and make it look like Looney Tunes. Sort of like the Crash Bandicoot games on the PS1. Software I have: 3DS Max & Unreal Engine 4. I wouldn't even start with a character. I'd animate a teapot.
Watch this video: https://www.youtube.com/watch?v=-RQ7lxph72I TL;DR: There's no "best 3D software" Blender is good for starting out. On film production, people use Maya and 3DS Max as 3D packages, and ZBrush for sculpting, which is also a pretty important software.