Thank you 3dReaper and Biomag for your responses :) @3dReaper: Thank you for answering my questions -- especially given that you've had experience with your instructor. I will certainly take your advice and continue working on my own models; everyone has been pretty insistent that modeling skills are key regardless of what…
I'd highly suggest checking out some references; http://assets.vg247.com/current//2015/11/fallout-4-power-armor-2.jpg http://https//i.ytimg.com/vi/uX5Y7tdAnzQ/maxresdefault.jpg I know substance painter doesn't have any material presets that look like the armour from Fallout. You have two options; Substance Share, or even…
Although I haven't seen the the tutorial I do see that in the description it mentions using 2 UV channels. So I assume the workflow is making a a UV channel where you want you details and trims to be, and then there is another UV channel which isn't cut up as much (or he might use the one generated in UE4). In maya, you…
And you may find yourself using Marmoset Toolbag And you may find yourself in another application And you may find yourself behind the wheel of Houdini And you may find yourself with a beautiful door handle, in a beautiful viewport And you may say to yourself My God!... What they have done?! [vv]142759892[/vv] And you may…
Hi everybody, I just wanted to share with the community this little game model / prop I made. c&cs most welcome :) Full project and marmoset model on this link: https://www.artstation.com/artwork/NgKDd
Hello! My name is Chris and I’m the Project Lead at Archetype Studios. We are looking to expand our art team by adding a Character Artist who wants to join to gain experience, add fodder to their portfolio, and work with passionate indie game developers. Compensation varies and is negotiable depending on capability,…
Hello! My name is Chris and I’m the Project Lead at Archetype Studios. We are looking to expand our art team by adding a Character Artist who wants to join to gain experience, add fodder to their portfolio, and work with passionate indie game developers. Compensation varies and is negotiable depending on capability,…
Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…
Location: Kent, UK Permanent contract www.dovetailgames.com/vacancies At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career. We are growing fast, developing our games using cutting edge technology and across multiple…
I'd like your opinions on non-destructive high poly modeling techniques. I am working on 3ds max 2015 ext2 so I am mostly looking for a program specific solution, but any info on the matter would be greatly appreciated because I think im missing something very important. I have tried the following: -Modeling the low poly…