Hi there, we’re creating an indie survival horror game called Summerford. In the style of a classic Resident Evil or Silent Hill game, the game is played from a mostly fixed camera perspective as the player explores the world, fights enemies and engages in inventory and environmental puzzles. The game is set in a rural…
well before the summertime rolled in i had a craving to play some diablo 2, and until last month i quit playing, well now i have an account with a nice mf sorc and a dueling wwsin which i dont want to go to waste, so ill give them away to anyone who needs it the most, (this is on useast ladder btw) my mf sorc uses…
///---Current Progress---\\\ Hi everyone :) , My name is Alfredo and I am new to the awesome Polycount community, during last year summertime I made a fantastic course about character design starting from concept to modeling and I am starting to work in my own projects, as I am still a newbie in terms of design wanted to…
The game I'm working on was shown off at PAX earlier this year. We also recently showed at Indiecade. 350 independent games were submitted and 32 game got nominated for various awards. Retro/Grade was one of them. We ended up winning the audience choice award! They had they really neat awards made. Little robots made out…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
you probably need to use namespaces. That's an import option you can toggle on. Maya is probably trying to overwrite skeletons that share same named bones. @Summer18
I hate to be an echo, but I agree with everyone else. The first two are good. Be careful of the feet movement when pushing the box. The foot plants and lifts can be refined further. Some of the movement seems linear when the right foot is in the air as well. You could also add some movement into the hands, as they are…
Im not a pro but here is my advice: First of all I love that you pay attention to the details, "you are not alone" on the compass, 8 ball on the ump - thats good Compass - inner part with "rose of winds" is very boring in comparison with other parts. Green paint in marmoset is too green, steel also needs to be darker a…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
Thanks for all the feedback guys :) Makes sense now that I hear it, kind of got blinded with what I was doing after a while. But yeah in the future I'll work on smaller scenes for sure and if I require large areas I'll try to make it look more interesting somehow. The lightning from Nihei's works, I didn't think about that…