Rockstar North is currently seeking an experienced programmer to focus on core engine development. Were looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
Hello everyone, Stargate Network is looking for 3D & 2D artists to help us to realize the stargate game that all fans dream. Here are the strengths and main features of the game: * An international (english and french) team of about 20 passionate developers. * Mixing different styles of play: FPS, RPG and simulation.…
Hello there polycount! A few days ago i gave myself a challenge to draw weapon for every single hero in DOTA2 (if hero uses weapon, some of them are magic users that don't have anything in their hands etc so i will pass those). I am not aiming to do crazy "overthetop" items, most of them will use only color palette that is…
Orake is an open world game where you'll strive to be the best! Embark on quests, explore secret rooms, unleash your rage Attack's against your opponents, and much more. - Enter the "Boneyard" and prepare for a grueling fight! (the Boneyard is a deadly player-versus-player zone with single too multi way combat). - Play…
Thanks for the input guys ! Besides that, while working on my notes about emitters and doing some more tests I noticed something which is worth making people aware of : the Alien Swarm tools which I use for particle authoring (and maybe even the source SDK in general ?) seem to be conflicting with proper Maya operation. I…
@Zipfinator: Theyre intended for both vehicles and humans. Youre totally right about the degree, I just imagined myself walking up that and it definitely wouldnt be the easiest thing hehe. Theyre not going to be stairs, but ramps to a different street. I basically added them to add some interest to the scene and not…
you're not drawing the whole mesh multiple times - the GPU only really knows about groups of triangles that have a given material on. Unreal doesn't (naturally) batch materials across actors so even if you were to atlas all 100 materials into a single texture set you would still be paying 1 draw call per separate mesh…
A few more details : - After a set is accepted, the final ingame purchase icons (bright grey background, lowres textures and models) are made and provided by Valve. You don't have to worry about that. - The square Workshop thumbnails for each items are made by the artist, and are extremely important. They are uploaded…
Oh, that movie only goes into the tip of the iceberg if you want to talk about Phil Fish and twitter drama. There's a LOT of volatile, controversial, negative arguments that go on on twitter. At the same time it can also be a very supportive, positive global conversation--and help tell you what's important to know…