Hello, my name is Jack and I am looking for help. I am currently in my final year at University studying game art and have decided that for my final major I would like to make a 3D platforming game level. I also decided to do it in a hand painted stylised theme. Which sounds great but the trouble is I have never touched…
For my next big project I've decided to recreate a picture I found of Venice. This one: It's a pretty big undertaking but I'm making things a bit easier for myself by using one master material for all of the walls with two different surface types(brick, stucco, etc.) and putting the more specific details of each wall…
Hi everyone, So, this is something I should have started long ago. I've, sadly, never found posting my work on a forum very helpful. I usually end up getting close to no feedback on my posts. Is this because I have absolutely no presence in the art community? Probably. Is it because my art is so poor that it isn't worth…
Hi everyone :) I am obviously new so forgive me for starting a thread like this and not taking time to comment on other artwork (yet). I will however as soon as I got some time. My company is working on a Console/PC/Mac game right now called Oliver&Spike: Dimension Jumpers and I was directed here by one of your members. I…
Heya all, I was starting to get worried the boards had gone belly up or something. Just now found the temp boards, it's good to see the place again. This is an update on that Horse guy model I was workng on. On this first pass I'm going with the short cropped hair/normal hands/regular glasses since it's closer to the…
Hey everyone, I was creeping through CG Tuts, and Chris Tate has a tutorial coming along about modeling the Team Fortress 2 sentry gun. Unfortunaltey it is not all up, so I figured, he gave out great reference material to download, given this I went about the model using my own workflow to see what I could achieve on my…
Hello everyone, I am currently working on an indie game called The Last Artefact - a 3D platformer with FPS elements integrated into the gameplay. I plan to continue to share my work in progress and updates of the game in this post, including screenshots and possibly videos. The atmosphere of the game centers around a…
Hi Polycount! Bit more than a year ago my (ex)friend asked me to model a "rocket bike" from one of his favourite games, Rocket Jockey (1996). I had never heard about (mostly cause i wasn't exactly old enough to play anything back then...) Anyways, i took the challenge and few very pixel-y screenshots and began to work. Few…
Hey everybody! What is "GSD" you ask? Well my friends, it's a super cool acronym which stands for "Getting Shit Done" (I'm clever :thumbdown:). I am a fairly big lurker on here, as well a big excuse maker and when I find myself motivated I usually take on too many projects at once. 2014 Was a great year for improving my…
Background: With all the recent boom about ww1 I wanted to re-create the famous jet packs of wwi, with whom the wwi would never had ended. I've been designing the thing for long(between freelances) and now that I'm in the "fast part"(finishing high-low-bakes-textures) I'll try to show my progress. As my previous stuff the…