Hi, i'm a university student looking for feedback on the model iv been working on. This is my first year learning 3D modeling and this is also my first character model. Assignment was to create a 3D character with the Dota 2 specifications, 3000 tri limit with another 1000 for accessories. The programs im using are Maya…
Recently sent this off for a potential animator role in a games studio. Still waiting to hear back but I would love to get some feedback what I could have done to improve this! I am very pleased with how the special came out for sure but I know it could have been pushed a bit further. All 3 were done in just shy of 3 days…
Heres something I'm working on it's a HP and i am currently adding wires to it. however I'm not sure about normal mapping wires. in the top left of the picture you can see a fairly thick wire/pipe that will be normal mapped. but i then have some smaller wires. Here you can see one in blue. I'm not sure if i want it like it…
Hi. This is my first post to the Polycount community. I've been lurking for a while, but I think I'm ready to post a creation. I've taken up an interest in game animation, and I've made a walk cycle for an isometric view game. I would appreciate some feedback and criticism. Take 4 (14.08.16): Did some more polish, and made…
Hey guys! I'm pretty shy about posting some work in progresses and just art in general but I decided I'd start my own thread this time and see how it goes! I've started working on an old project that I never finished and I figured it was time to get it done :) It's inspired by Pirate Ninja Voodoo Witch from martyisnothere.…
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Sometimes I wonder if this is done to justify a larger investment and thus acquire a larger piece of the profit. Which isn't a problem. Its killing yourself to achieving it and screwing everyone else in the process which is the problem. If Last of Us 2 released next year, no one would be the worse for it. Sure you'd have…
100% unique, unwrap every last bolt and scrape to it's own 4096 texture sheet =P Kidding! Yes, tiles where you can, unique when you need it. Depending on how you layout your UV's you might be able to use one sheet and tile specific parts in specific places. For example using the lower 2/3rd of the sheet for UVs that tile…
What pior had to say about starting at the end is really useful, and would be a great time saver. Apart from that, the way I deal with a complex model is to break it up into as many pats as I need for sculpting. The model below is made up of 16 subtools. Im only interested in game models so I have to make a low poly…
Ok for the extremely small % of users out there who actually do upgrade cpus, here is some raw math for you. I currently have a 775 Q6600 quad core intel cpu. If I want to upgrade that to something significantly faster that means I have to buy a Q9650. Cheapest price on that new is $275 on eBay. This gives me 147% of the…