Your work and presentation is really solid. Since you faithfully remade the gravity gun exactly you might try redesigning it and do side by side comparisons. I think these days there's a lot of value in being able to translate older designs into newer more interesting designs that still elicit feelings of nostalgia for the…
Ah, the scrab. My favourite. I'd love to see an Abe game hit the DS. Just being able to shout "all a' ya... work!" and have the mudokins respond in turn would be wonderful. As for the teture stuff, Hawken definitely knows the score. Your texture looks pretty on your nicely filtered 3d packaged but once you drop it onto the…
Yep I agree. It would be awesome if we where able to restructure our society in a way that allowed us all to live in Earthship style homes in close knit communities. People do care, and are changing things just doesn't happen over night like most of us want. All any of us can really do is make the right choices when we can…
my 2 cents: <font color="yellow">FORM 1st!</font> (then lighting [which i didn't show]) <font color="red">then TEXTURE!</font> how are you using the smudge tool? are you using it to create values? do it this way instead: [ QUOTE ] while using the brush tool, if you hit alt, the brush tool will turn into the eyedropper tool…
I haven't made as much progress as I hoped these past few weeks since my last update. But this week I am picking up the pace and getting things done. I was able to replace a lot of the blackouts with more detailed meshes. I think I am going to wait to do the vegetation last, and model all the structures/objects first. I…
Yea Python is awesome. :D I was able to get a reasonable enough grip on it to make my first script in 2 days, without any previous coding exp. ...which is amazing really. By the time 2.6 is out, you will be able to control everything in Blender via scripting, which has some great potential. Even the GUI is all python coded…
Low poly is a very lose term these days. A company might say they want low poly models of 5000 poly(tris) and another will want an entire human with all it's gear with 600 polys. If you can do both and make them look realistic then you are all set. The hard part is the texturing phase. You need to be able to paint textures…
Ok, this is longwinded to the extreme. I am probably going to publish this on my website as a paper after getting some feedback from you guys. I have been thinking long and hard about this, and I figured the best way to figure out how I stand is to write it down. Here we go. Priorities Regardless of your field, if you are…
the problem is not the model - its the material. it will not automatically refract light - you need to tell it how to fake the effect there'll be a wide variety of ways to set it up documented on the internet (all of which will make me cross )