Hi guys! I'm looking for an experienced 3D modeler to join my project. You can check out the website here: www.teleriastudios.com You will mainly be modeling environment assets. You should have a good knowledge of modular level development and normal mapping. PBR is a plus. If interested, please send me an email with a…
Hello, we are looking for a concept artist who have experience in vehicle design, the job consists into design modular vehicles for an upcoming title (remote work). If you are interested in this job, please e-mail your portfolio link and your rates to tucho at artbytucho.com Please do not apply if you don't have samples of…
Thought id show you my Sci-fi Modular Enviroment so far using a single 4K map! I was very intrested in attempting this tecniuque using Ndo2 and Ddo! They are awesome tools and can't wait until the big release! Going for a cool, clean and dramatic looking killzone inspired futuristic corridor scene rendered in marmoset!…
Hey guys, So, while using the bend tool in Maya I realized something entirely stupid. You can't set the start angle and end angle. So if I want the model to bend 90 degrees, do I just have to eyeball it? Or is there any more accurate way to use the bend modifier? For Modular pieces it seems reckless to not be able to make…
Hey all, Thought I`ll post a shot now and then about my latest hand painted models I`m working on. Decided to make a pack of modular pieces building a zombie kit, few body pieces and a good deal of costumes etc. Hope you like it! :) Feel free to comment / crit, it`s all much appreciated! Cheers Z
I studied the project and made a looong list of assets to create and tasks to do. Here are reference boards I had collected for the project Here is a list of the props, materials, and vegetation. and I will make a list of the buildings and modulars later. Every task/asset card contains a link to Pinterest references board…
I dont know if this is related in any way to the lightmap/lightbuild errors Im getting on some of my meshes, but hopefully it is. There doesn't seem to be much coverage of that specific problem. I get weird dark smudges where modular meshes meet. I know its a problem with UDK's light build, because I cant replicate the…
Why aren't more people commenting on this? It looks incredible. I'm not the best with critiques as I'm still trying to get better myself but what I see of the subway tunnel just looks outstanding. I think there could be a bit more grime along the tunnel to keep it from feeling so modular and array-esque. Minor critique,…
Are we talking about environments or props/characters? If it's environments, there's a plethora of ways to have nice beveled edges without a huge increase in polycount. One method is to have a modular texture with beveled edges on the normal map at exactly 45 degrees. Sunset Overdrive used this method, their process can be…
Looks nice. Main issues with the image is the bloom, the shadows and the glaring specs on the wall to the right. Right now it looks like you are trying to hide something. Some fake subsurface scattering on the candles would be sweet... or at least make it so the lightest area is on the top.. right now it's darker on top…