I don't see blender making any great strides for some time - i think it'll happen but I don't think it'll happen very quickly example reasons that aren't silly - The studio probably has a 15 year old Maya toolset which they don't want to rewrite - I've rattled on at length about DCC agnostic tooling on here in the past -…
Just to get my mind out of the design of it all for a while I decided to dive into Substance Designer to get a better understanding of it in general. I do need that anyway so why not now :p Showing something like "this is where I started" is nice so here's my first experiment after I got through one of the YouTube…
Dont take this the wrong way because i dont mean any harshness whatsoever toward you Mike Yevin, but I think versatility in a folio is for n00bs. To me it feels like something a n00b would do, similar to a blanket email a n00b would send out to 50 game devs explaining why they are the best n00b to hire. By default having…
This should help. Then participating here sometimes can get you going, getting acquainted with a few people and receiving possible feedback. I did the triangles(previous-gens) to quad(future-gens) thing, triangles matter for lower counts and restricted engines, though you still work with triangles when you are "Edge…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
I'm trying to make the player feel like he is wearing a civilian gas mask. Currently we have a static gas mask image on the camera as a placeholder, but I've been tasked to see if making geometry for the camera gets a better result. I already have a high res mask made, but my issue comes from the fact that humans are…
What do you mean exactly by "game-ready"? Depends on the game, the hardware platform, and how the model is being used. A mobile game has very different needs than a console game. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts Decide your target resolution, then work backwards from there. 200k tris…
Is it possible to setup mapping so that the Z copies the mapping from the X or Y? I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets…
It's suposed to, if you use the gold hammer on an unsual courier it's suposed to destory the item and extract the gems, its a trade. So I tested this and risked destorying my self-made cluckles, but when I pulled the gem out of it didn't get destoryed and I kept the gem. Which is also very strange because it isn't marked…
Interesting, and works pretty well. Is this simply a reflection or some form of material capture (MatCap)? I guess at some level, that's probably the same. If the example Botz tiles are consistent enough, you might be able to get a proper MatCap of it by approximating a 3D model of the tile. Or maybe the edge regions are…