Thanks for the shoutout! I hope hard ops makes hard surface modelling in blender stand above the rest while offering a different perspective on hard surface. https://gumroad.com/l/hardops/
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
I thought it was alright, agree with all of your points above. It was better than last years. I bet it was hard scheduling all the games shown in just a few hours. I feel like these shows need something more, not sure what. Maybe behind-the-scenes into how games are developed, or developer interviews. It definitely has to…
Personally you sound like a poo poo cry job. Life is hard. Learning is hard. Mastering is hard. If any idiot could pick up 3d software and get paid, anyone would do it. But it is not the case. Work hard, learn it, get it done, or eat a bag of shit, or lose out.