Your models aren't bad, but they aren't terribly complex either, so I don't have much to say on that front. If you are looking for advice here's what I would say: I'm a professional 3D artist doing photoreal renderings. The biggest growth I saw was working for a boss that required almost perfect replication of real world…
Well I think that's a step in the right direction, more or less. You need to fix the upper lip, the philtrum is way too wide and doesn't start under each nostril but is about the width of the bridge between each nostril, its roughly tear drop shaped. Whenever you over define the philtrum you get cat face. The cheeks are…
H. R. Giger was a pretty swell chap. His nightmarish renditions of both metal and flesh, merged into singular organisms from another world, always inspired me as an artist. That's why I decided to work in his footsteps, bringing his style forward into the world of CSGO! Why is he relevant to this contest? He was…
In Blender you could just select a vertex end extrude another one connected by an edge , then another one and so on, all while using very good snapping to surface option or shrinkwarp modifier. Resulting edge loop is a Blender kind of "spline" still staying regular mesh object. It's kind of a big modeling advantage in…
Perhaps it's because it's late and I'm tired... but you seem to have varied opinions on whether or not to always bevel the highpoly etc. Huh? Also, I got some useful info from the thread but I'm still not sure how to go about fixing the problem. So, instead, I propose this - take a look at the two threads I mentioned above…
[ QUOTE ] Cmon, back in high school unless I am mistaken and you were a bunch of jocks or popular, you were the nerd/geeks ostracized. [/ QUOTE ] Actually, I was somewhere in the middle in high school. I had friends on both "sides" (if we're taking jock/nerd as extremes) and got along well with pretty much everyone. So…
[ QUOTE ] What makes me mad, is the people who won't get a bicycle and use it for at least when they can. You live 30 miles from work? I'd argue that's still cycle able, and you'd be in great shape, or you should/could move closer. At the very least you can bicycle to the market with a backpack, use it when returning…
Personally, I'm still dreaming of procedurally generated stories. One of the biggest problems with games is that the stories they tell are on the whole restricted to scripted sequences. The only way to get away from this is to offer a less compelling narrative. But some of what Valve has been doing with Steam got me…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Position Information Title - Low Poly Creature Model/Texture Artist Type - contract position Starts - immediately Duration - 3+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This…