Hi, last past months I started to study what we can achieve with nvidia waveworks, so I decided to download an engine branch and start playing around and see what this can offer for real time visualization. My biggest issue was the lack of a wiki or online documentation, this makes the process tricky and stressful…
I don't understand. If you feel like your scene is too heavy for your machine (or that your machine is too weak to handle a scene that you consider to be average), then why don't you share that scene here or even better on the 3DCoat forums so that others can benchmark it for you ? Without a point of reference you'll just…
i really like where this scene is going. but I feel that its a little barren. Maybe its just because there isnt much in the scene right now that would suggest that its been lived in if that makes sense. I would put in some posters and other things that can really give that scene some personality. But its coming along…
What version of Maya are you using? deleting the history is super important but do Make sur to download the Hot fixes and service packs. I was having the same error in my maya 2015 scenes just opening and switching scenes so I thought maybe my scenes were corrupted. Turns out it was just a bug in the system and the service…
very good your up And yes Ghostbusters was a million times better then scary movie And the scene was one of the many improvised scenes in ghostbusters where Dana who was possesed by Zuul was trying to seduce Peter Vankman watch that scene sometime and right after he says that you can see Sigorney weaver trying very hard to…
Managed to finish the scene this weekend, might have wanted to spend some more time on it but it might be better that I set the goal to be done with it today so that I could work on some other stuff starting tomorrow. Good luck to everyone else still working on their scenes! @riceart nice work so far on that handpainted…
Focusing on the door might be a very good idea. You could tighten the scene to the area around the door - the main focus of the scene, and then pull back, adding more of the scene as time allows. I think that if you try to accomplish everything in one big-bite, especially with the time constraints imposed in a class, you…
I had this error today. Exported the mesh to an FBX and made a fresh scene and everthing was fine. So what I think was happening was that the scene was set up with a renderer or a material plugin that I didn't have installed. The renderer was setup as Max scanline and there was just a standard mat on the mesh. But I think…
Yeah keep at it man, I'm glad to see you've already worked on the colours and particles a little, as thats what really sells this scene. I'd still say you want to go back and check your proportions of the scene a little, theres a few large differences in your scene. If you can't see them let me know and I'll draw over.
What program are you using? There are scripts to auto-scale UVs to a specific texel target. One thing to do is grab a character from the pipeline and insert it into a 'texel setup' scene. Just have the character and a mockup wall with a brick texture at your 256. You can then import assets into this scene to gauge the…