Hey thanx! they arent abs :) its the rib cage, and i been updating my model going with a more "natural" look. got some great feedback from some friends. this is what i got so far, still tweaking the anatomy and im going to redo the legs as well.
not necessarily, they arent welded or anything. Im currently doing an exploded RTT bake. to try and save myself from exporting every subtool, I merged all the subtools in zbrush thinking I could ungroup them in max. I cant, so I was wonmdering if there was any way too...
Its not like there going to easily jump into another job. We already have high unemployment. If you believe the governments lies then they are all just lazy arses, or it could be a possibility that there arent enough jobs. Retail was the only growth sector in jobs for a while that is now declining. The future is not…
AB - yeah it's screenspace ambient occlusion and it's a 'trick' the objects arent being shaded by their relationship in world space, it's all based on the depth buffer. Which is why you will see little halos or even objects shading things in the distance (although i think there is some stuff that can be done to alleviate…
nice funny stuff right there, i love using max and photoshop, i just know that my textures arent up to the level where i need to be. Just asking for advice from you all on how the best way to get it there. I don't want any pity here.
The darkest darks in the AO there are totally occluded, areas where objects are intersecting and would never receive light. So, no the ao isnt too dark. Its just about right. =) You can tell by looking at the assets instead of the map, there arent any pure black areas in the final result.
Yea, saw this contest a little while ago. Frankly, there arent too many talented people who are entering the contest because DeathFall isnt all that well known a site. I know of quite a few polycounters here who could probably get one of the top 3 places...
why dont you just grab everything that is keyable, go to F339, put a key down. then set your time slider range from 1-339. the only reason any of that would mess up your cycle is if you arent keying every object on your key poses.
Hello! Im currently making a PDA/communication device and need some help sense im stuck. I was thinking that it is something along the lines of post apocalyptic/sci fi. I have about 2 weeks to finish it and want to make it for a FPP (first person perspective) so my polycount and texture sizes arent that limited at the…
Hi guys and girls, I'v been making a few game assets, im hoping to get them into dayz standalone if i can work out how. This is my first time 'successfully' making a low poly and baking down textures to it, they arent amazing, but I learned a lot doing it. will be adding more as I go,