Yeah, I finally solved my problem! The textures have transparency now, but it was quite a hassle. Because it might be of some use to others, I will try to explain what I did to get it to work. I exported the model from Milkshape to UT's Skeletal format (.psk), so I didn't have to animate the model myself and could use the…
There's your problem right there. Just load up a checker pattern bitmap. It has to be a physical texture file that you apply on to your mesh before you export it to the .ase file. You can't just rename a default material in max, or apply some sort of max-generated checker/image. It has to be a physical file on your hard…
The auto setup only seems to work with .fbx but it's so much faster and easier to export seperate .obj files from zbrush. Is there a way around this? I can't convert them to .fbx outside of zbrush, maya will choke on the polycounts of my high poly bake sources. Cheers!
The .obj was modeled and exported from 3DsMax 2021. I've tried multiple exports and smoothing group alterations but had no luck on this occasion. Any idea? Thanks
Any of you have any experience with RAD's Granny Animation system; the 3DMAX exporter in particular? I have having some trouble exporting models with multiple material IDs. Any help would be appreciated.
Good work at wanting to improve. This isn't a great model for pushing your skills, as it's very simplistic and missing a lot of the tougher cases. The whole avoiding Ngon thing is really dependent on what you are modelling, they are actually totally fine on a flat surface. N-gons are mostly bad in cases where the plane is…
When you export the lowpoly OBJ, are you including vertex normals in it? In Xnormal, when you add the lowpoly model, are you setting it to use Exported Normals?
What program are you exporting from? I know with some apps the import will be super small (modo) and you need to export with a considerable scale factor applied.
Try exporting the model as an OBJ then importing it again. Sometimes this fixes meshes by exporting it to a simpler format then using that. May need some clarification though. Worth a shot?
Looks like the mesh wasn't exported correctly, make sure you've only got one meshgroup before the export, and triangulate the mesh as well just to be safe!