kk cheers I will look up modular design right away.. Also I know this might be a real pain as well but I was wondering whether you guys could show me some examples that way it will definitely stick in my mind and to also make sure that I haven't misunderstood anything. Say for example if I was to create a building (block…
[ QUOTE ] The G1 cartoon doesn't involve self-mocking humor in the way of Optimus Prime saying "my bad" after accidentally mauling Sparkplug's carefully manicured lawn - look at me, I'm not a wise and experienced warrior but actually a big silly clumsy giant who can't watch where he puts his feet! [/ QUOTE ] How is that…
[ QUOTE ] so i should try adding blues/ orangish browns for my highlights? and then add a color for shadows? [/ QUOTE ] Whatever's appropriate, really. If the model's intended to be outdoors, mostly, a blue base color would make sense. In Quake style hallways, yellows and oranges for highlights will fit in well, and so on.…
Watermint Studios is looking for a Visual Effects artist that can do shader, texture and particle animations and effects. We're paying $1,600 USD as work is completed, then 2% of all game revenues after release for someone to do as many as 100 different spell, menu and environment effects for our game. Here are a few…
As Neox suggested, you could try overriding the tangents in Substance, using a spiral gradient. As an example, here's one I made for glTF's anisotropy: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/AnisotropyBarnLamp/README.md#anisotropy-directions
Certainly, textures size should be set on a per case basis, and factors like the size, complexity, importance of item and viewing distance need to be taken into consideration. The previous example of a character's face that will be seen up close in a cinematic is a good example (as long as the texture density isn't…
Hi! We are a mobile game company looking for an artist to create the map of our upcoming game using City Designer/Campaign Cartographer (software will be provided for you if you don't have it). If you have an alternate software that you want to use that will get similar or better results, let us know and we'd be open for…
Looking really cool! I definitely think you're picking up on a lot of things pretty quickly, especially for someone just starting out with handpainting. I know you're going on to a new sword, and I think that's probably the right call, you can keep iterating on your process from start to finish and what not. That said I…
Well said.. also beeing hobbyist myself: Even if i now mainly using blender i had the opportunity to have some looks in to other DCC's (even if this was some time ago..) and maybe that's one reason why i say: It's the do-not tutorial.. so do not.. :wink: (Even if i watched some Andrew Price tutorials and they are somekind…
Call me ignorant, but I wasn't even aware people wrote articles on LinkedIn. In the spirit of the article: That text png could have been a gif (or use a reduced color palette either way) and it's a bit blurry and crammed. But maybe there are size or format restrictions or it got processed during upload. Edit: And just in…