http://www.si-community.com/community/viewtopic.php?f=8&t=544&start=10 In this thread they mention Interactive Thickness and Move Normal, but from the example it looks like Move Normal is more reliable.
Yep, that's a 5-valent pole, sometimes also called a singularity. You can't actually make any meaningful geometry without poles. Even a simple cube has 8 of them (3-valent).
OMG I have the figurine of her! [ame]http://www.amazon.com/Revoltech-Fraulein-No-004-Action-Figure/dp/B0014TFI8U/ref=sr_1_12?ie=UTF8&qid=1311200737&sr=8-12[/ame]
Actually... just got my workflow I suggested on the first post to work using HandPlane3D, saving the normal map as an 8-bit TGA. I did export out normals and tangents though...
For those who gets the "Failed to execute script run": I managed to get rid of the error enabling the Compatibility Mode for Windows 8 in the Kuadro executable (as shown in the attached picture). I hope this helps ;)
Ok nevermind it only worked out that way when the boxes were the exact same size. Do boxes need to be in a power of 2 or power of 8? Like 256 x 256 and a certain width?
Hi everyone, Here it is, the process where we get the main features of every human bone in a low poly style way. https://www.youtube.com/watch?v=XESsOLfLD9w&index=8&list=PLpPd_BKEUoYi1ha6w28SUq7iYa1NC719E
Looks like youv'e got way too much lighting baked into your diffuse and its too high contrast. For just 8 hours total, that's pretty great though. Nice speed model.
@kend: Hah thanks dude! well i think that oen is about 8 hours. but it's what i'm most comfortable with. making like a humanoid with gear would take me days! another thingy: