I dont get why people dont use xsi, its strong in all areas ranging from modeling to render management and tool development..., max and maya are simply ages behind. Max still is good (awesome) for modeling (I mean 2009 max), but last time I tried using 2011 and 2012...I seriously could not work at all, shit was lagging…
I'm not familiar with Lina's rig, but is there a bone or something for the hair on her left side? Otherwise, I think it looks kinda awkward just sticking out from the side. I think the idea of the hair is good, but it feels like you started detailing too early before getting the shape of the hair correct. It's just not…
http://www.vg247.com/2011/06/09/darksiders-2-already-running-on-wii-u/ those titles you saw, are simply shown to give you a glimpse of what kind of software you can expect. It does not say that for example battlefield 3 (which you clearly saw footage off) which will come out October 25th, would be playable on the wiiU at…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…