Hey everyone! Welcome one and all to the 80th Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hey everyone and welcome to the 79th Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Happy New Year everyone and welcome to the 77th Bi-Monthly Environment Art Challenge for the months of March and April! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
what i would do is throw this into marmoset toolbag put a skin shader on it to get some sub subsurface scattering if you trying to aim for realism..also are you using a specular map? right now its looks to like plastic and has a general shine/gloss across the whole body making it look like a toy. also the skins roughness…
A lot of people seem to be taking the 'just a tool' line the wrong way. It's not an excuse to find the one program you like and stick with it--just the opposite. The program is just a tool and you need to be able to work with whatever you're handed. You can still have favorites, but workflow is mostly subjective. Some of…
Here are my thoughts. Layout: Fine, Cargo Collective works fine. its clean and easy to navigate. Sketchbook: I think its good that you have traditional art. some of them though are not as complete as the others even though they show different studies. I would remove 4 & 6 Mobile Work: most of it looks good. I'd remove the…
Firstly, sorry that the updates are so slow to come in. I'm pretty busy at work, and my home computer isn't doing well, so the result is game art in slow-motion. Firstly, I sculpted a wood floor in ZBrush. I was pretty light on the high-frequency detail - trying to let big shapes do most of the talking. The sculpt is…
Hey Kevin, thanks for the feedback. In fact i agree with you, i know environment modellers come as teams and not as an individual. However, i'm not entirely sure whether you've read everything i've written (doesn't entirely matter but i'll explain my intentions now.) My current showreel in production is 'hardsurface' and…
For the Bridge, each screenshot you have are all pretty similar. Try picking 3-5 angles of what you want to show off the most... your best work, and post those. Right now I feel like I'm looking at the same thing in each screen and neither of them are telling me what's going on here. Is that a giant robo-arm or something?…