Today I learned how to do particles. Now I have a little bit better water and dust motes. I also changed the floor a bit to have fewer large details and have a little less variation in surfaces. I can knock it down some more so please let me know. Also, imgur links to 2k screenshots!
My two cents is that the whole mask needs to be lengthened a bit, right now its kind of more or a box shape and needs to be longer and more rectangular to fit the face. You can see in the refrence you gave how much longer the mask is then yours. This is an easy fix, just add like and FFD modifier to the stack and pull it…
I would say you are right about that the face has to be a little bit longer. You also need to put more details on the lips, more cracks of dry skin and such, bring them more to live :D Also the wrinkles on the forehead aren't defined enough, I would work on those a bit more. Overal tho, it's looking pretty good!
Stromberg90: Thanks :) I've decided to take a different approach with the colors so here are the results. There's quite a bit of red in the shots, I've overdone the saturation in Marmoset without noticing in it. I'm gonna tweak the face and crotch a little bit on low poly, but I say she's 99% finished, so if you have any…
Although I'm not familiar with how Epic have done it, from my understanding, you can somewhat successfully remove lighting from a texture by doing the following: 1. Photograph your object from many angles. 2. Photograph a chrome ball in place of your object. 3. Process your object, outputting a mesh + texture. 4. Create…
Max 2011. This tends to happen when the meshes get a little bit busy geo wise. When I swiftloop zoomed out on the area I want it will show up correctly. However, if I try to add a swift loop to the same area when I zoom in a bit swift loop disappears. Anyone have a possible fix for this or experience this issue as well?…
Back with another update! Been looking around at different ways to take inspiration from the new concept and adapt some of the changes from it and the old one, while staying mostly true to the older one. I decided the connector on the legs was something that was in need of a change as well as parts of the old jacket. I'm…
Looking good so far, the cacti look stiff though, and the style of them doesnt seem to fit the scene. If you take a look at some reference images, you'll notice they have a subtle lean and small variety in thickness in different parts of the stem. They also seem to dark, brighten the albedo diffuse a little bit with a hint…
finally i managed to make the little floater in the right proportions thanks to you guys advices. thanks allot! :) i will let Ndo do the rest of the small detailing. I have tried to make the helmet a little bit more horizontal aswell. please let me know if you guys got any idears or critique for the helmet. some highpoly…
http://www.cglearning.com/category/3dsmax/page/4/ Here are few tutorials of making male and female. The difference is, Male head and lips are bit slimer and wider than female lips. It has few scars and the jaw is wider. Also the forehead is wider. Female head is a little slimmer, and jaw is almost V shaped and slimmer.…