Hello Technical Talk Gurus, I'm working on a racing game for iOS/Android and I'm trying to figure out a good way to pull off a sand storm effect (with directional wind) for one of the tracks. The game is being made in Unity, which only supports soft particles in differed lighting (which is a no go for mobile). Any ideas on…
Hi. Is it possible to add mocap data to a blendshaped face? The tracking data is a fbx file (but I can i also export it as a bvh). I'm using Maya. Thanks!
We require additional pylons! Blizzard Entertainment has an amazing opening for an art department manager to join the StarCraft II team. This role is somewhat of a rare spawn here, and were sure youll appreciate the opportunity it presents. Youll need to put your seasoned skillset to good use as youll be managing folks…
There's more to game physics than 'gravity'. One example is collision detection between two objects and that as an example will rely on traces; and whilst you can get away with standard collision detection between objects that do not move a significant distance between frames as inaccuracy is probably within tolerable…
Oh god Jordan, just stop, it's embarrassing. Get an actual job in the industry and churn for 5 years and maybe you can talk with the adults. You don't understand what you're talking about, or what you're linking to as sources. Yelling harder about your poorly informed views does not make them any more accurate. Whether or…