You're misinformed Unit, about more things than I'm willing to allocate time to try to fix :/ Instead, I'll just share my own thoughts on this video: Lovely. Nice work Unity, glad to see you're upping your game. Bringing on Lagarde et al seems to be really paying off, as are a lot of the other aspects of versions…
I'm trying to figure out how to make a decent tessellated shader in Unity. I made a crate in Zbrush: and imported a high poly version into Unity to make sure I could get the look I was after: But at 27K verts it's completely impractical. I've made a few attempts at tessellated shaders, but they always seem to explode at…
Hi guys, I am trying to fake some volumetric lighting using cylinders coming from the windows and I am running into big issues with the alpha channel. In photoshop the alpha channel looks like this: Whereas in unity it looks like this: I have saved the alpha out as an individual png and used it in maya and it works…
They actually said they'll release the tech "this autumn", excluding the 3rd party assets of course. How well that tech integrates to users' projects is something I'm a bit skeptical about - their Blacksmith demo assets throw a ton of errors for me once they're imported into the project. I just find it kind of funny how…
Yep, didn't take
long! :anguished: Unity apologizes to
devs, reveals updated Runtime Fee policy https://www.gamedeveloper.com/business/unity-apologizes-to-devs-reveals-updated-runtime-fee-policy This is really
damaging for the trust in Unity, surly the management needs a shake up, I
really can’t understand how this one…
I have been making a lightmap generating system for Unity for the last few days and I figured I should release something before I get bored of it and forget about it like so many other things. Heres the basic fetures: -Render only the objects you want to by selecting multiple objects or groups of objects and do a batch…
We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
FBX or COLLADA is how I do it from Modo, should be the same with Maya. EDIT: Oops! didn't read the "3" part of Unity... well that's what I've been doing with Unity 2.6, I'm thinking it should be the same with Unity 3. I haven't had much time to mess with Unity 3 yet. It could possibly be a bug if it's not working as…
Senior Unity VFX Artist Fox Cub Games is
looking to hire a Senior Unity VFX Artist with amazing creative ability in the
VFX field. As a Senior VFX Artist
at Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing…
Hello everyone, I am starting a fangame project similar to the Phoenix Wright Ace Attorney series, set in the afterlife. I am looking for a 3D artist to create the interior of a courtroom for use in Unity. Concept: The courtroom should be structured like those in Phoenix Wright: Ace Attorney but with a haunted house…