Cool. The first thought that immediately came to my head is what if the ball comes swinging in from the right side and then as it swings to the left side, it goes slightly out of view, the cam shakes and as the ball comes to a rest, the cam trucks over and we see the character completely flat against the wall, smushed and…
Thanks a ton for the crits, and the pic which explains something i had never thought about being an issue. I will have to try and fix most of the edges that are too hard, and definitely fix that on the next gun i model. I may do my Beretta px4 next, or i might snag my friends AK. working off the actual gun is beyond…
- Update 8 Feb 2012 - Hello, the position has now been filled. Thank you for all the submissions. Kind regards, Amir -- Original message - Hello, I’m looking for an artist or studio to create the artwork for a 2D side-scrolling ‘shoot-em-up’ game I’m developing for the iOS platform. This would be paid work at industry…
Hey guys. Right now the art progress for our game is really fast, but the programming part is not. So we are looking for a programmer to make the main functions of our adult side-scroller. I will not post any links or the game title since this forum is not for adult content. Programming skills needed: C++. Unreal Engine 4…
Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
I'm making a mesh which is hollow but the interior of it doesn't need to be complicated and the textures are going to be pretty simple so i was wondering if it's possible to make polygons visible on both sides so i don't have that "weird see through effect". And i don't want to use shell modifier because then i the polygon…
Double sided and normalize settings don't seem to work when I use projection master, I use the single layer brush mainly for most stuff I do, but the same thing happens with the other bruses, I use no alphas, I keep a basic matcap material
when the dangerous coastal duels commence there is one snailien that slides above all challengers! its sam "slaughtersand" cargo, one of the meanest combat crustaceans in the galaxy. he wields a cruel escargot fork that he uses to shred and stab his foes apart before eating their remains in a disgustingly foul victory…