Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
I would zremesh it and UV that instead, heres my process for making dynamesh useable haha; -duplicate subtool -zremesh it to a res you like, use guides if you want more control -subdivide it until it has a similar res to what your dynamesh is -then make sure only the dynameshed (with polypaint on) and the zremeshed asset…
How many points does the lowest subdivision level contain? If you remeshed it at any point or deleted the lower levels then UVing can be more crash-happy as it can leave a lot of data to process, but if it's not a big number I'm not sure what would cause the frequent crashing. If you do have lower subdivision levels that…
I think you might have an easier time if you adjust your workflow to a more classic approach that uses subdivision levels. Block out the base model however you need to. This can be done with zspheres, dynamesh, or an existing basemesh. Don't worry about sculpting in fine details, just make sure you establish all the main…
Thanks all! Both textures were made in Zbrush. The bricks and rubble were all sculpted as separate ZTools and textured with Polypaint in Projection Master. For the Polypainting I used really plain textures where I removed all of the light/shadow information. They were projected onto the bricks and rocks using the alpha…
The Automaton race is baked and in engine. It's the last race I'll create for now, excluding a secret sixth race planned that'll be revealed in a DLC or expansion far in the future. Future plans are a bunch of minor improvements across all races, defect check all races for baking issues, and take these base meshes to the…
If you are texturing in Zbrush you painting directly on the polygons in 3D space. There are a few ways of texturing in Zbrush. The most common ways are just painting with the sculpting brushes set in RGB mode or by projecting photo textures via Spotlight. There are two ways you can use this. Method 1 is to paint on your…